World Seed Game Start World Seed Series Book 1 (Audible Audio Edition) Justin Miller Neil Hellegers Tantor Audio Books
Download As PDF : World Seed Game Start World Seed Series Book 1 (Audible Audio Edition) Justin Miller Neil Hellegers Tantor Audio Books
The year is 2245, and the world has undergone explosive growth in multiple industries. The age of Virtual Reality came long ago, opening up new fields for people to enjoy and seek employment. There were even those that chose to sacrifice their physical bodies, becoming digital existences that lived within Internet communities.
But with the age of VR, everyone still dreamed of that next step, the next level of adventure. And after 100 years, it has finally arrived. The first consoles, known as Seeds, are mass distributed among the people, with such realism that they no longer qualified as a Virtual Reality, but as an Artificial Reality. But what happens when things become too real?
World Seed Game Start World Seed Series Book 1 (Audible Audio Edition) Justin Miller Neil Hellegers Tantor Audio Books
It's not a bad book, if you want a casual read of a guy training his abilities. It's relaxing and enjoyable if that's what you expect. That said, two things. Number one, dear god, stop using the word "smirk." I counted twice where somebody smiled instead of smirked. Smirking is something someone does when they're being a smug a-hole. If you google image search the word you will see a series of the most punchable faces, because it is instantly unlikable. Any character that does this in a story becomes unlikable, and you want to see them knocked down a few pegs. This would be simple to fix using word search. There were a few typos and misspellings (poor instead of pour) but not that many.Second, there's the lack of direction. I'm going to skip over the many, many plot holes and nonsensical behavior. This character can do almost anything with magic/technomancy/programming/shapeshifting, but does nothing. There is no conflict. There is no goal, aside from a vague "travel and level enough to get the super-shapeshifter subclass."
There's some combat, but no sense of risk in it, as the main character remarks that he'd just lose experience and the time to get back to where he was. There's no bad guy, no McGuffin to find, nothing. Most other characters are one-dimensional, serving to only smirk or be smirked at as they sell him items or train a new ability. This wouldn't be so bad if there wasn't the framework of a good story underneath this. The author writes plenty of hooks for major goals and interesting twists, but never, ever follows through. That being said, it's not a bad book, and is enjoyable in a certain way.
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World Seed Game Start World Seed Series Book 1 (Audible Audio Edition) Justin Miller Neil Hellegers Tantor Audio Books Reviews
The main character is irritatingly incompetent. I made it right up to the point he named himself, I may give it another chance, the game system is neat, but the MC is so annoying. The either describes really cool stuff, then has the MC choose the least cool thing available.
It was an entertaining read probably would have given it 3.5 stars but with the plethora of 5 stars it has already received probably not necessary. There were some grammar/spelling mistakes not horrible but if I am paying almost six dollars for a book then I expect a higher standard. Somewhat spoilery ahead (hah I never said I had good grammar or spelling). Standard litrpg gaming pod that actually starts changing the main character to his gaming character a druid/mage/enchanter/cyborg/technomancer/shapeshifter/alchemist which is symptomatic of the game it tries to do everything the fantasy game world that has magic/monsters/technology/ai's/space ships/guns ...well you get the idea. You lose focus of the details of the world and emotional development...oh my parents were converted to digital...ahh no big deal oh I am being changed to a new lifeform oh good thing I did not change into a freaky character and moving on.
So wanna start out by saying I am growing ever more fond of this genre. Particularly the ones where the game aspects and real-life converge. It was a nice twist instead of going to a game world, the world came to us. However, with that said you spend the vast majority of this book in "discovery mode." What I mean by this is you spend your time alongside our MC as he discovers the game mechanics and begins to build the class he wants. Very little to no combat on his part, as he is mostly a bumbling noob/idiot, however the magic system and combos he comes up with is entertaining in itself. Would have been nice to see any relationship develop past the occasional chat as he is pretty much a solo act, with the very rare input from his AI.
Overall, if you enjoy a casual browsing of potentials and don't care much for actual combat or heavy story, give it a go as it is definitely middle-of-the-road fair for litrpg.
I am very much enjoying the litrpg books that are out there. But not this one. To be fair I didn't give it a one star as the writing was pretty good. But it was ploddingly slow. Also his class choice was odd, and as we learned more about it, it really became fantastical at what this class can do. I also didn't finish the book and stopped at 66%, (SPOILER) I REALLY didn't like the fact that the SEED pods transferred the abilities of the character to the real world, including magic and other nonsense. I just...yeah. Nope. Not for me. When I start eye-rolling at dumb stuff, and having to make myself pick the book back up...just no. He spent an enormous amount of time, farming, and training and meditating his mana... The fight scenes were awful. The MC was bland, he was a middle of the road kinda guy. Didn't care about him. So one more time, no.
If your MC is a "profrssional" who wants to make money playing video games, have him (or her) act like a professional. Every progamer who currently plays games researches the game and finds out the strengths and weaknesses of different races and classes, they don't constantly go "meh I'll get to learning something later". Which in the first three chapters Justin's MC does every single time he encounters something new.
About half of the litrpg authors I've read have the horrible habit of having the MC make a point of declaring how different and new THIS game is, then immediately instead of finding out what's new makes a point of ignoring any player or npc who could teach or give advice and immediately makes himself look like a total idiot because of this. I don't know about you, but reading about people who are intentionally stupid is not something I enjoy.
And Justin, learning to handle a knife is as easy as learning to handle a bow. You just go to someone who teaches it (in the real world there's several styles of martial arts that specialize in knives) the same as you would for a bow, and since you specifically put in training for bows the only reason you wouldn't have training for knives in your game is because you think it's stupid, and that's a reflection of you.
It's not a bad book, if you want a casual read of a guy training his abilities. It's relaxing and enjoyable if that's what you expect. That said, two things. Number one, dear god, stop using the word "smirk." I counted twice where somebody smiled instead of smirked. Smirking is something someone does when they're being a smug a-hole. If you google image search the word you will see a series of the most punchable faces, because it is instantly unlikable. Any character that does this in a story becomes unlikable, and you want to see them knocked down a few pegs. This would be simple to fix using word search. There were a few typos and misspellings (poor instead of pour) but not that many.
Second, there's the lack of direction. I'm going to skip over the many, many plot holes and nonsensical behavior. This character can do almost anything with magic/technomancy/programming/shapeshifting, but does nothing. There is no conflict. There is no goal, aside from a vague "travel and level enough to get the super-shapeshifter subclass."
There's some combat, but no sense of risk in it, as the main character remarks that he'd just lose experience and the time to get back to where he was. There's no bad guy, no McGuffin to find, nothing. Most other characters are one-dimensional, serving to only smirk or be smirked at as they sell him items or train a new ability. This wouldn't be so bad if there wasn't the framework of a good story underneath this. The author writes plenty of hooks for major goals and interesting twists, but never, ever follows through. That being said, it's not a bad book, and is enjoyable in a certain way.
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